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Teaching Videogames (Teaching Film and Media Studies S.)(18 March 2007)
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AbstractThis accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarizes recent educational research. Contents include:<br>¥ Introduction: assessment contexts and schemes of work<br>¥ Ways to approach the study of video games<br>¥ Forms and conventions<br>¥ Audiences<br>¥ Institutions<br>¥ Analyzing video games<br>¥ Case studies: <i>Viewtiful Joe; GTA San Andreas; Halo 2; Buffy: Chaos Bleeds</i>
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