registrieren | anmelden | FAQ      [?] 
Recent | Unread | Search | Authors | Tags | Export

mikejedws library [57 articles]

Neue Artikel in mikejedws Bibliothek.
  • A review and taxonomy of distortion-oriented presentation techniques
    ACM Trans. Comput.-Hum. Interact., Vol. 1, No. 2. (June 1994), pp. 126-160.
    by YK Leung, MD Apperley
  • Friends for Better or for Worse: Interracial Friendship in the United States as Seen Through Wedding Party Photos
    Demography, Vol. 43, No. 3. (August 2006), 491.
    by Brent Berry
  • e-Learning in Project Management Using Simulation Models: A Case Study Based on the Replication of an Experiment.
    IEEE Transactions on Education, Vol. 49, No. 4. (20061101)
    by Daniel Rodríguez, Miguel Á Sicilia, Juan, Dietmar Pfahl
  • An Internet-based decision support tool for non-industrial private forest landowners
    Environmental Modelling & Software, Vol. 22, No. 10. (20071001)
    by Andrei Kirilenko, Bogdan Chivoiu, Julie Crick, Amy R Davis, Kenli Schaaf, Guofan Shao, Vikas Singhania, Robert Swihart
  • notes Social Networks and Fisheries: the Relationship between a Charter Fishing Network, Social Capital, and Catch Dynamics
    North American Journal of Fisheries Management, Vol. 28, No. 2. (April 2008), pp. 447-462.
    by Katrina B Mueller, William W Taylor, Kenneth A Frank
  • Linking science with environmental decision making: Experiences from an integrated modeling approach to supporting sustainable water resources management
    Environmental Modelling & Software, Vol. 23, No. 7. (20080701)
    by Yuqiong Liu, Hoshin Gupta, Everett Springer, Thorsten Wagener
  • Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
    Games and Culture, Vol. 1, No. 1. (1 January 2006), pp. 36-40.
    by Yasmin B Kafai
  • Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
    (October 2007), pp. 233-237.
    by Jane Mcgonegal
    edited by Friedrich von Borries, Steffen P Walz, Matthias Böttger
  • Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
    (23 October 2007)
    edited by Friedrich von Borries, Steffen P Walz, Matthias Böttger
  • Designing a Digital Anthropometric Measurement System for Hospitals in Malawi
    (May 2008)
    by MJ Edwards
    posted to africa anthropometrics health malawi malnutrition muac by mikejedw on 2008-07-07 00:50:37 as **
  • The Social Structure of Tagging Internet Video on del.icio.us
    System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on (2007), pp. 85-85.
  • Predictably Irrational: The Hidden Forces That Shape Our Decisions
    (19 February 2008)
    by Dan Ariely
  • The Game Design Reader : A Rules of Play Anthology
    (01 December 2005)
    edited by Katie Salen, Eric Zimmerman
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
    (2007), pp. 1107-1116.
    by Rafael Ballagas, Faraz Memon, Rene Reiners, Jan Borchers
  • Teaching software engineering through game design
    (2005), pp. 123-127.
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:42:28 as **
  • BlogWall
    (June 2008)
    by IJP Wijesena
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:15 as **
  • Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists
    (2007), pp. 489-497.
    by Steffen P Walz
  • Can Parsers be a Legitimate Pedagogical Tool?
    Computer Assisted Language Learning, Vol. 17, No. 3/4. (July 2004)
    by Jane Vinther
  • Mediating Intimacy: Designing Technologies to Support Strong-Tie Relationships
    (2005), pp. 471-480.
    by F Vetere
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:15 as **
  • Where is Mobile Learning Going?
    (2003)
    by Anna Trifonova, Marco Ronchetti
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:15 as **
  • Handheld Devices for Cooperative Educational Activities
    (2006), pp. 1145-1149.
    by Marco , Luís Carriço
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:15 as **
  • Writing the Virtual: Eleven Dimensions of E-Poetry.
    Leonardo Electronic Almanac, Vol. 14, No. 5/6. (August 2006)
    by Stephanie Strickland
  • Re-Conceptualizing the Mobile Phone -- From Telephone to Collective Interfaces
    Australian Journal of Emerging Technologies and Society, Vol. 4, No. 2. (2006), pp. 108-127.
    by Adriana Souza
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:14 as **
  • Design and computational flexibility.
    Digital Creativity, Vol. 17, No. 2. (June 2006)
    by Brian K Smith
  • notes Using Ethnography and Discourse Analysis to Study Software Engineering Practices
    (2000)
    by Helen Sharp, Mark Woodman, Hugh Robinson
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:14 as **
  • Mobile learning with a mobile game: design and motivational effects.
    Journal of Computer Assisted Learning, Vol. 21, No. 3. (June 2005)
    by Gerhard Schwabe, Christoph Göth
  • Pocket Technospaces: the Bodily Incorporation of Mobile Media.
    Continuum: Journal of Media & Cultural Studies, Vol. 21, No. 2. (June 2007)
    by Ingrid Richardson
  • A simple game generator for creating audio/tactile games.
    Technology & Disability, Vol. 18, No. 4. (November 2006)
    by Arnaud Puret, Dominique Archambault, Nicolas Monmarché, Mohamed Slimane
  • Moving Target: Designing for Evolving Practice
    (2003), pp. 474-478.
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:14 as **
  • Supporting Effective Interaction with Tabletop Groupware
    No. 5. (April 2006)
    by Meredith R Morris
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:13 as **
  • What about a simple language? Analyzing the difficulties in learning to program.
    Computer Science Education, Vol. 16, No. 3. (August 2006)
    by Linda Mannila, Mia Peltomaki, Tapio Salakoski
  • Sense-Enabled Mixed Reality Museum Exhibitions
    (November 2007)
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:12 as **
  • Adaptive Interfaces for Supporting Design by Example
    No. 16. (October 2007)
    by Brian Lee, Scott R Klemmer, Savil Srivastava, Ronen Brafman
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:12 as **
  • Wearable Communities: Augmenting Social Networks with Wearable Computers
    Pervasive Computing, Vol. 3 (January-March 2003), pp. 11-19.
    by Gerd Kortuem, Zary Segall
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:12 as **
  • How Bodies Matter: Five Themes for Interaction Design
    (June 2006)
    by Scott R Klemmer, Björn Hartmann
  • Using Cultural Probes to Explore Mediated Intimacy
    (2004)
    by Jesper Kjeldskov, Martin R Gibbs, Frank Vetere, Steve Howard, Sonja Pedell, Karen Mecoles
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:12 as **
  • Lowering the Barriers to Programming: A Taxonomy of Programming Environments and Languages for Novice Programmers.
    ACM Computing Surveys, Vol. 37, No. 2. (June 2005)
    by Caitlin Kelleher, Randy Pausch
  • Locative Arts.
    Leonardo, Vol. 39, No. 4. (August 2006)
    by Drew Hemment
    posted to aesthetics art art-movements arts file-import-08-07-06 humanities by mikejedw on 2008-07-06 22:05:11 as **
  • Hacking, Mashing, Gluing: A Study of Opportunistic Design and Development
    No. 14. (September 2006)
    by Björn Hartmann, Scoot Doorley, Scott R Klemmer
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:11 as **
  • Believable environments -- Generating interactive storytelling in vast location-based pervasive games
    Vol. 266, No. 24. (2006)
    by Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:11 as **
  • Experimentation of a Game Design Methodology for Mobile Phones Games
    (2005)
    by Viviane Gal, Re Topol
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:11 as **
  • Sandboxes: Supporting Social Play through Collaborative Multimedia Composition on Mobile Phones
    (2006)
    by David Fono
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:11 as **
  • An Authoring Toolkit for Mixed Reality Experiences
    (2002), pp. 487-494.
    by SS Fisher
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:11 as **
  • The WebWall
    (2002)
    by Alois Ferscha, Simon Vogl
  • Wallop: Designing Social Software for Co-located Social Networks
    (2004)
    by S Farnham, SU Kelly, W Portnoy, JLK Schwartz
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:10 as **
  • Savannah: mobile gaming and learning?
    Journal of Computer Assisted Learning, Vol. 20, No. 6. (December 2004)
    by K Facer, R Joiner, D Stanton, J Reid, R Hull, D Kirk
  • The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
    Computer Supported Cooperative Work: The Journal of Collaborative Computing, Vol. 16, No. 1/2. (February 2007)
    by Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju R Farr
  • Exploring Mobile Phone Interaction with Situated Displays
    PERMID Workshop, Pervasive, No. 5. (2005)
    by K Cheverst, A Dix, D Fitton, C Kray, M Rouncefield, Saslis G Lagoudakis, JG Sheridan
    posted to file-import-08-07-06 by mikejedw on 2008-07-06 22:05:10 as **
  • Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality.
    IEEE Transactions on Industrial Electronics, Vol. 54, No. 4. (August 2007)
    by Adrian D Cheok, Yan Qiu, Ke Xu, Krishnamoorthy G Kumar
  • Bemerkung: Sie können diese Seite wie folgt zitieren: http://www.citeulike.org/user/mikejedw

    Result page: 1 2 Next RIS BibTeX
    CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.