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jonas28s serious_games [33 articles]

Neue Publikationen in jonas28s Bibliothek eingetragen unter dem Bezeichner: serious_games. You can also see everyone's serious_games.
  • Knowledge-gathering agents in adventure games
    (2004)
    by B Hlubocky, E Amir
  • Persuasive Games: The Expressive Power of Videogames
    (01 July 2007)
    by Ian Bogost
  • Games for science and engineering education
    Commun. ACM, Vol. 50, No. 7. (July 2007), pp. 30-35.
    by Merrilea J Mayo
  • Virtual Worlds: Real Leaders. Online Games put the future of buisiness leadership on display.
    edited by Seriosity
  • Game based learning: Beiträge des Preconference Workshop der 3. Deutschen e-Learning Fachtagung Informatik (DeLFI 2005)
    (26 September 2006)
  • Clark Aldrich’s Six Criteria of an Educational Simulation
    (2004)
    by Clark Aldrich
    posted to elearning serious_games by jonas28 on 2007-09-07 08:02:08 as ** along with 1 group Geschichte_studieren
  • Developing Serious Games (Game Development Series)
    (10 January 2006)
    by Bryan Bergeron
  • notes Konstruktivistisches Potenzial in Lernanwendungen mit spielerischen und narrativen Elementen
    (2006)
    by Wey-Han Tan
  • Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
    (26 March 2007)
    by James P Gee
  • Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning
    (11 September 2003)
    by Clark Aldrich
  • Story and Simulations for Serious Games: Tales from the Trenches
    (15 November 2006)
    by Nicholas Iuppa, Terry Borst
  • notes Protokollierung und Visualisierung von Nutzerinteraktionen in Serious Games
    (2007)
    by René Sickel
    posted to serious_games by jonas28 on 2007-03-10 23:11:33 as ** along with 1 group Geschichte_studieren
  • What Makes a Learning Game?
    (2006)
    by David Schaller
    posted to serious_games by jonas28 on 2007-03-07 18:19:26 as ** along with 1 group Geschichte_studieren
  • Games That Teach - A Critical Analysis
    (2006)
    by Klaus P Jantke
  • Storyboarding for Playful Learning
    (2006)
    by Klaus P Jantke, Rainer Knauf, Avelino J Gonzalez
  • Didactic Analysis of Digital Games and Game-Based Learning
    (2006)
    by Matthias Bopp
    posted to serious_games by jonas28 on 2007-02-16 08:09:08 as ** along with 1 group Geschichte_studieren
  • Guidelines for Game-Based Learning
    (01 January 2004)
    by Maja Pivec, Anni Koubek, Claudio Dondi
  • Games And Simulations in Online Learning: Research And Development Frameworks
    (26 September 2006)
    by David Gibson, Clark Aldrich, Marc Prensky
  • How Computer Games Help Children Learn
    (26 December 2006)
    by David W Shaffer
  • Understanding the educational potential of commercial computer games through activity and narratives.
    (2004)
  • Overview of research on the educational use of video games.
    (2006)
  • Barnga, 25th Anniversary Edition: A Simulation Game on Cultural Clashes
    (15 May 2006)
    by Sivasailam Thiagarakan, Raja Thiagarajan
  • notes Digital Game-Based Learning
    (17 January 2007)
    by Marc Prensky
  • Half-Real : Video Games between Real Rules and Fictional Worlds
    (01 November 2005)
    by Jesper Juul
  • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    Comput. Educ., Vol. 46, No. 3. (April 2006), pp. 249-264.
    by Sara de Freitas, Martin Oliver
  • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    Educational Technology Research and Development, Vol. V44, No. 2. (18 June 1996), pp. 43-58.
    by Lloyd P Rieber
  • notes Learning by Doing : A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
    (05 May 2005)
    by Clark Aldrich
  • notes Engaging Learning : Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professiona)
    (19 May 2005)
    by Clark N Quinn
  • notes Hamlet on the Holodeck. The Future of Narrative in Cyberspace.
    (1998)
    by Janet H Murray
  • notes Serious Games. Games That Educate, Train, and Inform (Lernmaterialien): Games That Educate, Train, and Info
    (2005)
    by David R Michael, Sandra L Chen
    posted to serious_games by jonas28 on 2007-01-19 12:01:18 as ** along with 1 group Geschichte_studieren
  • notes The use of computer and video games for learning.A review of the literature
    (2004)
    by Alice Mitchell, Carol Savill-Smith
    posted to serious_games by jonas28 on 2007-01-15 08:42:14 as ** along with 1 group Geschichte_studieren
  • Die Herstellung eines Edutainment-Titels. Von der Konzeption bis zur Auslieferung.
    Handbuch Medien: Computerspiele. Theorie, Forschung, Praxis (1999), pp. 175-183.
    by Barbara Landbeck
    edited by Jürgen Fritz, Wolfgang Fehr
  • Beyond Edutainment Exploring the Educational Potential of Computer Games
    (February 2005)
  • Bemerkung: Sie können diese Seite wie folgt zitieren: http://www.citeulike.org/user/jonas28/tag/serious_games

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