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floydmuellers Benford [15 articles]

Recent papers posted to floydmuellers library by the author Benford. You can also see everyones Benford.
  • User embodiment in collaborative virtual environments
    (1995), pp. 242-249.
    by Steve Benford, John Bowers, Lennart E Fahlén, Chris Greenhalgh, Dave Snowdon
  • Awareness driven video quality of service in collaborative virtual environments
    (1998), pp. 464-471.
    by Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath
    posted to awareness environment videoconferencing by floydmueller on 2008-06-16 03:46:38 as **
  • Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
    Presence: Teleoper. Virtual Environ., Vol. 8, No. 1. (February 1999), pp. 14-35.
    by Chris Greenhalgh, Steve Benford
    posted to collaboration online social by floydmueller on 2008-06-16 03:46:16 as **
  • Evaluating the network and usability characteristics of virtual reality conferencing
    (1999), pp. 170-207.
    posted to videoconferencing by floydmueller on 2008-06-16 03:45:52 as **
  • Supporting awareness and interaction through collaborative virtual interfaces
    (1999), pp. 27-36.
    by Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath
    posted to awareness collaboration social by floydmueller on 2008-06-16 03:44:57 as **
  • Introduction to the special issue on human-computer interaction and collaborative virtual environments
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 4. (December 2000), pp. 439-441.
    by Steve Benford, Paul Dourish, Tom Rodden
    posted to collaborative online overview by floydmueller on 2008-06-16 03:44:33 as **
  • The children's challenge: new technologies to support co-located and distributed collaboration
    (2000)
    by Allison Druin, Steve Benford, Amy Bruckman, Kori Inkpen, Shelia O'Rouke
    posted to collaboration online by floydmueller on 2008-06-16 03:44:05 as **
  • Orchestrating a mixed reality game 'on the ground'
    by Andy Crabtree, Nick Tandavanitj, Anthony Steed, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr
  • Revealing delay in collaborative environments
    (2004), pp. 503-510.
    by Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh
  • Bridging the physical and digital in pervasive gaming
    Commun. ACM, Vol. 48, No. 3. (March 2005), pp. 54-57.
    by Steve Benford, Carsten Magerkurth, Peter Ljungstrand
  • Designing the spectator experience
    (2005), pp. 741-750.
    by Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser
  • Life on the edge: supporting collaboration in location-based experiences
    (2005), pp. 721-730.
    by Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer
  • notes The augurscope
    by Holger Schnädelbach, Tom Rodden, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh
  • notes Where on-line meets on the streets: experiences with mobile mixed reality games
    (2003), pp. 569-576.
    by Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr
  • Can you see me now?
    ACM Trans. Comput.-Hum. Interact., Vol. 13, No. 1. (March 2006), pp. 100-133.
    by Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
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