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floydmuellers library [75 articles]

Neue Artikel in floydmuellers Bibliothek.
  • User embodiment in collaborative virtual environments
    (1995), pp. 242-249.
    by Steve Benford, John Bowers, Lennart E Fahlén, Chris Greenhalgh, Dave Snowdon
  • Awareness driven video quality of service in collaborative virtual environments
    (1998), pp. 464-471.
    by Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath
    posted to videoconferencing environment awareness by floydmueller on 2008-06-16 03:46:38 as **
  • Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
    Presence: Teleoper. Virtual Environ., Vol. 8, No. 1. (February 1999), pp. 14-35.
    by Chris Greenhalgh, Steve Benford
    posted to social online collaboration by floydmueller on 2008-06-16 03:46:16 as **
  • Evaluating the network and usability characteristics of virtual reality conferencing
    (1999), pp. 170-207.
    posted to videoconferencing by floydmueller on 2008-06-16 03:45:52 as **
  • Supporting awareness and interaction through collaborative virtual interfaces
    (1999), pp. 27-36.
    by Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath
    posted to social collaboration awareness by floydmueller on 2008-06-16 03:44:57 as **
  • Introduction to the special issue on human-computer interaction and collaborative virtual environments
    ACM Trans. Comput.-Hum. Interact., Vol. 7, No. 4. (December 2000), pp. 439-441.
    by Steve Benford, Paul Dourish, Tom Rodden
    posted to overview online collaborative by floydmueller on 2008-06-16 03:44:33 as **
  • The children's challenge: new technologies to support co-located and distributed collaboration
    (2000)
    by Allison Druin, Steve Benford, Amy Bruckman, Kori Inkpen, Shelia O'Rouke
    posted to online collaboration by floydmueller on 2008-06-16 03:44:05 as **
  • Orchestrating a mixed reality game 'on the ground'
    by Andy Crabtree, Nick Tandavanitj, Anthony Steed, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr
  • Revealing delay in collaborative environments
    (2004), pp. 503-510.
    by Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh
  • Bridging the physical and digital in pervasive gaming
    Commun. ACM, Vol. 48, No. 3. (March 2005), pp. 54-57.
    by Steve Benford, Carsten Magerkurth, Peter Ljungstrand
  • Designing the spectator experience
    (2005), pp. 741-750.
    by Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser
  • Life on the edge: supporting collaboration in location-based experiences
    (2005), pp. 721-730.
    by Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull, Josephine Reid, Jo Morrison, Keri Facer
  • Computer Monitoring of Work Performance: Extending the Social Facilitation Framework to Electronic Presence1
    Journal of Applied Social Psychology, Vol. 23, No. 7. (1993), pp. 537-548.
    by John R Aiello, Carol M Svec
    posted to framework mediated_presence social_faciliation by floydmueller on 2008-02-08 03:22:30 as **
  • Video as a technology for informal communication
    Commun. ACM, Vol. 36, No. 1. (January 1993), pp. 48-61.
    by Robert S Fish, Robert E Kraut, Robert W Root, Ronald E Rice
    posted to informal social video videoconferencing by floydmueller on 2008-02-07 23:27:20 as **
  • Social affordances of computer-mediated communication technology: understanding adoption
    (2001), pp. 67-68.
    by Erin Bradner
    posted to affordance cmc social video by floydmueller on 2008-02-07 23:24:38 as **
  • Establishing and maintaining healthy environments. Toward a social ecology of health promotion.
    Am Psychol, Vol. 47, No. 1. (January 1992), pp. 6-22.
    by D Stokols
    posted to health theory by floydmueller on 2008-02-04 23:13:35 as **
  • Designing for homo ludens
    posted to ludens play by floydmueller on 2008-01-31 01:00:47 as **
  • The Interactive Digital Entertainment (IDE) Unification Framework: Creating a Taxonomy of IDE and Lifestyle Computing
    posted to no-tag by floydmueller on 2008-01-25 01:55:11 as **
  • Electronic Games and Environmental Factors Associated with Childhood Obesity in Switzerland
    Obesity Res, Vol. 12, No. 6. (1 June 2004), pp. 896-903.
    by Nicolas Stettler, Theo M Signer, Paolo M Suter
    posted to kids obesity tv by floydmueller on 2008-01-18 05:19:37 as **
  • Energy expended playing video console games: an opportunity to increase children's physical activity?
    Pediatr Exerc Sci, Vol. 19, No. 3. (August 2007), pp. 334-343.
  • Explaining the enjoyment of playing video games: the role of competition
    (2003), pp. 1-9.
    by Peter Vorderer, Tilo Hartmann, Christoph Klimmt
  • Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study
    posted to energy exergaming by floydmueller on 2008-01-18 05:12:57 as **
  • Energy expenditure of sedentary screen time compared with active screen time for children.
    Pediatrics, Vol. 118, No. 6. (December 2006)
  • You're never too old for a Wii.
    Nurs Older People, Vol. 19, No. 8. (October 2007)
    by D Allen
    posted to elderly wii by floydmueller on 2008-01-18 03:41:12 as ** along with 1 person Gaetan
  • notes Implementation of Virtual Reality in Rehabilitation
    posted to bike prototype sport vr by floydmueller on 2008-01-02 22:36:03 as **
  • the effects of dispersed virtual communities on face-to-face social capital
    posted to capital online social by floydmueller on 2008-01-02 22:20:31 as **
  • Shootball: the ball sport using dynamic goals
    (2007), pp. 262-263.
    by Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude
    posted to prototype sport by floydmueller on 2008-01-02 22:00:14 as **
  • Football and social inclusion: Evaluating social policy
    posted to social sport by floydmueller on 2008-01-02 21:35:17 as **
  • Evaluating the relationship between physical education, sport and social inclusion
    posted to social sport by floydmueller on 2008-01-02 21:24:38 as **
  • Digital Ground: Architecture, Pervasive Computing, and Environmental Knowledge by Malcolm McCullough
    International Journal of Architectural Computing, Vol. 3, No. 2. (June 2005), pp. 255-258.
    by Henri Achten
    posted to architecture embodiment pervasive by floydmueller on 2007-12-21 05:40:18 as **
  • Context-Aware Technology: A Phenomenological Perspective
    Human-Computer Interaction, Vol. 16, No. 2, 3 \& 4. (2001), pp. 379-400.
    by D Svanaes
    posted to phenomenology theory by floydmueller on 2007-11-09 04:05:40 as ** along with 2 people technocrat marcela
  • A taxonomy for and analysis of tangible interfaces
    Personal Ubiquitous Comput., Vol. 8, No. 5. (September 2004), pp. 347-358.
    by Kenneth P Fishkin
  • notes Charting past, present, and future research in ubiquitous computing
    ACM Transactions on Computer-Human Interaction, Vol. 7, No. 1. (2000), pp. 29-58.
    by Gregory D Abowd, Elizabeth D Mynatt
    posted to scale by floydmueller on 2007-11-08 03:05:23 as ** along with 2 people marcela knud
  • Psychological Correlates of Flow in Sport
    posted to flow by floydmueller on 2007-06-06 06:51:58 as ** along with 1 person kgrandis
  • Psychological Antecedents of Flow in Recreational Sport -- Stein et al. 21 (2): 125 -- Personality and Social Psychology Bulletin
    posted to flow by floydmueller on 2007-06-06 06:51:14 as **
  • Breakaway: an ambient display designed to change human behavior
    (2005), pp. 1945-1948.
    by Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John Zimmerman
  • A group game played in interactive virtual space: design and evaluation
    (2002), pp. 56-63.
  • A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball"
    (2004), pp. 61-66.
    by Seungzoo Jeong, Naoki Hashimoto, Sato Makoto
    posted to ball exertion feedback force prototype by floydmueller on 2007-05-28 02:31:04 as **
  • A fitness game reflecting heart rate
    (2006)
    by Soh Masuko, Junichi Hoshino
    posted to body exertion heartrate prototype by floydmueller on 2007-05-28 02:22:16 as **
  • Fitness computer game with a bodily user interface
    (2003), pp. 1-3.
    posted to exertion fitness networked by floydmueller on 2007-05-28 02:13:18 as **
  • Unremarkable computing
    (2002), pp. 399-406.
    by Peter Tolmie, James Pycock, Tim Diggins, Allan Maclean, Alain Karsenty
  • Fun and Sports: Enhancing the Home Fitness Experience
    ICEC 2004
    posted to prototype sports by floydmueller on 2007-04-16 06:57:24 as **
  • Energy browser: to make exercise enjoyable and interesting
    (2005), pp. 258-261.
    by Satoshi Nakamura, Mitsuru Minakuchi, Katusmi Tanaka
  • Fitness computer game with a bodily user interface
    (2003), pp. 1-3.
  • Empirical links between achievement goal theory and self-determination theory in sport
    posted to motivation sports theory by floydmueller on 2007-04-16 02:12:08 as **
  • Physical activity motivation: A practitioner's guide to self-determination theory. Journal of Physical Education, Recreation & Dance - Find Articles
    posted to motivation sports by floydmueller on 2007-04-16 01:49:45 as **
  • Towards people based movement interaction and kinaesthetic interaction experiences
    (2005), pp. 121-124.
    by Jin Moen
    posted to framework movement by floydmueller on 2007-04-05 04:22:36 as **
  • From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept
    (2007), pp. 251-258.
    by Jin Moen
    posted to framework movement by floydmueller on 2007-04-05 04:15:46 as **
  • Body Mnemonics
    posted to body by floydmueller on 2007-04-04 05:36:28 as **
  • notes Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment
    posted to eyetoy by floydmueller on 2007-04-02 05:51:43 as **
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