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An Evaluation of Grouping Techniques for State Dissemination in Netwokred Multi-User Games(1999)
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AbstractIn a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in information being disseminated by any particular entity. In a large scale distributed game, broadcasting messages containing each information to all participants and applying a relevance filter at the end host is wasteful in both network and processing resources. We consider techniques that address this problem by dividing the...
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