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A Proxy Server-Network for Real-Time Computer Games

by: Jens Müller, Stefan Fischer, Sergei Gorlatch, Martin Mauve
Euro-Par 2004 Parallel Processing (2004), pp. 606-613.


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Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topology aiming at improved scalability of multiplayer games and low latency in client-server data transmission. We present a mechanism to efficiently synchronize the distributed state of a game based on the concept of eventual consistency. We analyse the benefits of our approach compared to commonly used client-server and peer-to-peer topologies, and present first experimental results.


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