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LittleWoods library [136 articles]

Neue Artikel in LittleWoods Bibliothek.
  • Youtube traffic characterization: a view from the edge
    (2007), pp. 15-28.
    by Phillipa Gill, Martin Arlitt, Zongpeng Li, Anirban Mahanti
  • I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
    (2007), pp. 1-14.
    by Meeyoung Cha, Haewoon Kwak, Pablo Rodriguez, Yong-Yeol Ahn, Sue Moon
  • Prediction-based Prefetching for Remote Rendering Streaming in Mobile Virtual Environments
    Signal Processing and Information Technology, 2007 IEEE International Symposium on (2007), pp. 760-765.
    posted to virtual_environments prefetching mobile by LittleWood on 2008-10-17 09:53:13 as **
  • Shift Coding: Efficient State Update in Mobile Peer-to-Peer Multiplayer Games
    Parallel Processing Workshops, International Conference on, Vol. 0 (2007)
    by Yanmin Zhu, Yunhuai Liu, Hoilun Ngan, Quanbin Chen, Chen Qian, Jian Ma, Dian Zhang
    posted to networked_games mobile by LittleWood on 2008-10-10 11:22:43 as **
  • Power-aware state dissemination in mobile distributed virtual environments
    Parallel and Distributed Simulation, 2003. (PADS 2003). Proceedings. Seventeenth Workshop on (2003), pp. 181-188.
    by W Shi, Kalyan Perumalla, R Fujimoto
    posted to networked_games mobile consistency by LittleWood on 2008-10-10 11:21:23 as **
  • A two-phase approach to interactivity enhancement for large-scale distributed virtual environments
    Comput. Netw., Vol. 51, No. 14. (2007), pp. 4131-4152.
    by Duong, Suiping Zhou
    posted to networked_games load_balancing by LittleWood on 2008-10-10 09:58:29 as **
  • A multi-server architecture for distributed virtual walkthrough
    (2002), pp. 163-170.
    by Beatrice Ng, Antonio Si, Rynson WH Lau, Frederick WB Li
    posted to no-tag by LittleWood on 2008-10-04 05:30:21 as **
  • A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution
    (2003), pp. 160-168.
    by Kyungmin Lee, Dongman Lee
    posted to networked_games load_balancing by LittleWood on 2008-10-04 05:24:37 as **
  • A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems
    IEEE Trans. Parallel Distrib. Syst., Vol. 18, No. 9. (2007), pp. 1215-1226.
    by P Morillo, S Rueda, JM Orduna, J Duato
    posted to networked_games load_balancing by LittleWood on 2008-10-04 05:18:42 as **
  • Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
    Multimedia Tools and Applications, Vol. 37, No. 3. (13 May 2008), pp. 339-363.
    by Stefano Ferretti
    posted to networked_games cheating by LittleWood on 2008-09-05 10:26:51 as **
  • Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
    Advances in Computer Graphics (2006), pp. 336-347.
    by P Morillo, W Moncho, J Orduña, J Duato
    posted to peer-to-peer interest_management by LittleWood on 2008-09-02 08:29:51 as **
  • The SP- and SI-frames design for H.264/AVC
    Circuits and Systems for Video Technology, IEEE Transactions on, Vol. 13, No. 7. (2003), pp. 637-644.
    posted to coding h264 by LittleWood on 2008-08-14 05:54:47 as **
  • Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
    (2002), pp. 1105-1111.
    by Chun-Fa Chang, Shyh-Haur Ger
    posted to graphics mobile by LittleWood on 2008-07-10 18:06:18 as **
  • Motion prediction for caching and prefetching in mouse-driven DVE navigation
    ACM Trans. Inter. Tech., Vol. 5, No. 1. (February 2005), pp. 70-91.
    by Addison Chan, Rynson WH Lau, Beatrice Ng
    posted to no-tag by LittleWood on 2007-12-11 07:59:36 as **
  • Directions in active networks
    Communications Magazine, IEEE, Vol. 36, No. 10. (1998), pp. 72-78.
    posted to active_network by LittleWood on 2007-11-08 15:08:16 as **
  • Active network support for multicast applications
    Network, IEEE, Vol. 12, No. 3. (1998), pp. 46-52.
    posted to active_network multicast by LittleWood on 2007-11-08 15:06:29 as **
  • Introducing new Internet services: why and how
    Network, IEEE, Vol. 12, No. 3. (1998), pp. 12-19.
    posted to active_network by LittleWood on 2007-11-08 15:05:04 as **
  • Active network based DDoS defense
    DARPA Active NEtworks Conference and Exposition, 2002. Proceedings (2002), pp. 193-203.
    posted to active_network by LittleWood on 2007-11-08 15:04:29 as **
  • Active network vision and reality: lessons from a capsule-based system
    DARPA Active NEtworks Conference and Exposition, 2002. Proceedings (2002), pp. 25-40.
    posted to active_network by LittleWood on 2007-11-08 15:02:57 as ** along with 1 person alexras
  • Towards an active network architecture
    DARPA Active NEtworks Conference and Exposition, 2002. Proceedings (2002), pp. 2-15.
    posted to active_network class by LittleWood on 2007-11-08 15:02:38 as **
  • A survey of active network research
    Communications Magazine, IEEE, Vol. 35, No. 1. (1997), pp. 80-86.
    posted to active_network class by LittleWood on 2007-11-08 14:57:51 as **
  • Routing of multipoint connections
    Selected Areas in Communications, IEEE Journal on, Vol. 6, No. 9. (1988), pp. 1617-1622.
    by BM Waxman
  • Network-Aware State Update For Large Scale Mobile Games
    Computer Communications and Networks, 2007. ICCCN 2007. Proceedings of 16th International Conference on (2007), pp. 563-568.
    by Yang Yu, Zhu Li, Larry Shi, Yi-Chiun Chen, Hua Xu
    posted to consistency mobile networked_games by LittleWood on 2007-10-29 05:11:40 as **
  • Internet-Based Collaborative Virtual Simulations with Area of Interest Management
    Collaborative Technologies and Systems, 2006. CTS 2006. International Symposium on (2006), pp. 200-207.
    posted to interest_management networked_games by LittleWood on 2007-10-28 12:32:18 as **
  • A Proxy Server-Network for Real-Time Computer Games
    Euro-Par 2004 Parallel Processing (2004), pp. 606-613.
    by Jens Müller, Stefan Fischer, Sergei Gorlatch, Martin Mauve
    posted to networked_games proxy by LittleWood on 2007-10-27 10:59:48 as **
  • Matrix: Adaptive Middleware for Distributed Multiplayer Games
    Middleware 2005 (2005), pp. 390-400.
    by Rajesh Balan, Maria Ebling, Paul Castro, Archan Misra
    posted to middleware networked_games by LittleWood on 2007-10-27 10:45:20 as **
  • Network infrastructure for massively distributed games
    (2002), pp. 36-43.
    by Daniel Bauer, Sean Rooney, Paolo Scotton
    posted to hybrid_architecture networked_games by LittleWood on 2007-10-27 10:41:44 as **
  • A generic proxy system for networked computer games
    (2002), pp. 25-28.
    by Martin Mauve, Stefan Fischer, Jörg Widmer
    posted to hybrid_architecture networked_games proxy by LittleWood on 2007-10-27 08:29:42 as **
  • notes A fair message exchange framework for distributed multi-player games
    (2003), pp. 29-41.
    by Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul
    posted to fairness hybrid_architecture networked_games by LittleWood on 2007-10-27 08:25:53 as read
  • RING: a client-server system for multi-user virtual environments
    (1995)
    by Thomas A Funkhouser
    posted to hybrid_architecture interest_management networked_games by LittleWood on 2007-10-27 08:16:44 as **
  • A cheat controlled protocol for centralized online multiplayer games
    (2004), pp. 139-143.
    by Bei Di Chen, Muthucumaru Maheswaran
    posted to cheating networked_games by LittleWood on 2007-10-27 08:06:49 as **
  • Using n-trees for scalable event ordering in peer-to-peer games
    (2005), pp. 87-92.
    by Chris Gauthierdickey, Virginia Lo, Daniel Zappala
    posted to networked_games peer-to-peer by LittleWood on 2007-10-27 07:57:34 as **
  • Load-balancing for peer-to-peer networked virtual environment
    (2006)
    by Hsiu-Hui Lee, Chin-Hua Sun
    posted to load_balancing networked_games peer-to-peer by LittleWood on 2007-10-27 07:44:52 as **
  • An auto-adaptive dead reckoning algorithm for distributed interactive simulation
    (1999), pp. 82-89.
    by Wentong Cai, Francis BS Lee, L Chen
    posted to dead_reckoning by LittleWood on 2007-10-26 13:48:57 as **
  • A dynamic message filtering technique for 3D cyberspaces
    Computer Communications, Vol. 24, No. 18. (1 December 2001), pp. 1745-1758.
    by Seok-Jong Yu, Yoon-Chul Choy
    posted to dead_reckoning interest_management networked_games by LittleWood on 2007-10-26 13:41:13 as **
  • A Distributed Architecture for Interactive Multiplayer Games
    posted to dht networked_games peer-to-peer publish_subscribe by LittleWood on 2007-10-20 18:40:47 as **
  • A Generic Proxy System for Networked Computer Games
    (2002)
    by M Mauve, S Fischer, J Widmer
    posted to networked_games proxy by LittleWood on 2007-10-20 17:40:37 as **
  • Analysis and simulation of a fair queueing algorithm
    (1989), pp. 1-12.
    by A Demers, S Keshav, S Shenker
    posted to queueing by LittleWood on 2007-10-09 12:09:32 as ** along with 2 people greenw alexzeh
  • Design and Evaluation of MiMaze, a Multi-Player Game on the Internet
    (1998), pp. 233-236.
    by Laurent Gautier, Christophe Diot
    posted to consistency networked_games peer-to-peer by LittleWood on 2007-09-15 18:52:42 as **
  • Lucid platform: applying HLA DDM to multiplayer online game middleware
    Comput. Entertain., Vol. 4, No. 4. (2006)
    by Elvis S Liu, Milo K Yip, Gino Yu
    posted to interest_management middleware networked_games by LittleWood on 2007-09-09 07:23:43 as **
  • A sort-based DDM matching algorithm for HLA
    ACM Trans. Model. Comput. Simul., Vol. 15, No. 1. (January 2005), pp. 14-38.
    by C Raczy, G Tan, J Yu
    posted to interest_management networked_games by LittleWood on 2007-09-09 00:45:19 as **
  • Scalable interest management for multidimensional routing space
    (2005), pp. 82-85.
    by Elvis S Liu, Milo K Yip, Gino Yu
  • Simulation-based comparisons of Tahoe, Reno and SACK TCP
    SIGCOMM Comput. Commun. Rev., Vol. 26, No. 3. (July 1996), pp. 5-21.
    by Kevin Fall, Sally Floyd
  • TCP Vegas: End to End Congestion Avoidance on a Global Internet
    IEEE Journal on Selected Areas in Communications, Vol. 13, No. 8. (1995), pp. 1465-1480.
    by Lawrence S Brakmo, Larry L Peterson
  • Partitioning crowded virtual environments
    (2003), pp. 7-14.
    by Anthony Steed, Roula Abou-Haidar
    posted to interest_management networked_games by LittleWood on 2007-09-02 15:20:55 as **
  • Scalable interest management using interest group based filtering for large networked virtual environments
    (2000), pp. 103-108.
    by Seunghyun Han, Mingyu Lim, Dongman Lee
    posted to interest_management networked_games by LittleWood on 2007-09-01 23:14:58 as **
  • A local perception filter for distributed virtual environments
    Virtual Reality Annual International Symposium, 1998. Proceedings IEEE 1998 (1998), pp. 242-249.
    by PM Sharkey, MD Ryan, DJ Roberts
    posted to networked_games by LittleWood on 2007-08-31 10:18:33 as **
  • Congestion avoidance and control
    Vol. 18, No. 4. (August 1988), pp. 314-329.
  • Analysis of the increase and decrease algorithms for congestion avoidance in computer networks
    Comput. Netw. ISDN Syst., Vol. 17, No. 1. (June 1989), pp. 1-14.
    by D Chiu, R Jain
  • SPAD: A distributed middleware architecture for QoS enhanced alternate path discovery
    Comput. Networks, Vol. 51, No. 14. (October 2007), pp. 4189-4211.
    by Thierry Rakotoarivelo, Patrick Sénac, Aruna Seneviratne, Michel Diaz
    posted to middleware by LittleWood on 2007-08-27 09:02:55 as **
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