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Tag mmorpg [18 articles]

Recent papers classified by the tag mmorpg.
  • Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses
    Technological Forecasting and Social Change, Vol. In Press, Corrected Proof
    by Savvas Papagiannidis, Michael Bourlakis, Feng Li
    posted to currency mmorpg money virtual by vidal31 on 2008-01-23 16:27:50 as **
  • The social side of gaming: a study of interaction patterns in a massively multiplayer online game
    (2004), pp. 360-369.
    by Nicolas Ducheneaut, Robert J Moore
    posted to game mmorpg social by tyfn on 2005-07-16 22:47:36 as *** along with 2 people and 1 group cerkut trdillah ETEC533
  • Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft
    Games and Culture, Vol. 1, No. 4. (1 October 2006), pp. 281-317.
    by Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J Moore
  • Strangers and friends: collaborative play in world of warcraft
    (2006), pp. 149-158.
    by Bonnie Nardi, Justin Harris
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • The Scientific Research Potential of Virtual Worlds
    Science, Vol. 317, No. 5837. (27 July 2007), pp. 472-476.
    by William S Bainbridge
  • Learning opportunities in Massively Multiplayer Online Role Playing Games player communities
    posted to mmorpg network social by peterlikarish on 2008-01-14 00:39:13 as *** along with 1 person rprince
  • "Alone together?": exploring the social dynamics of massively multiplayer online games
    (2006), pp. 407-416.
    by Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J Moore
  • Chris Crawford on Interactive Storytelling
    (06 October 2004)
    by Chris Crawford
  • Networking and Online Games : Understanding and Engineering Multiplayer Internet Games
    (05 June 2006)
    by Grenville Armitage, Mark Claypool, Philip Branch
    posted to mmorpg by intellagirl on 2006-06-10 04:03:26 as ** along with 1 group MMORPGStudies
  • Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
    by Richard V Kelly
  • What Video Games Have to Teach Us About Learning and Literacy
    (16 May 2003)
    by James P Gee
  • Handbook of Computer Game Studies
    (01 June 2005)
  • Digital Play: The Interaction of Technology, Culture, and Marketing
    (01 June 2003)
    by Stephen Kline, Nick Dyer-Witheford, Greig De Peuter
  • Play Between Worlds : Exploring Online Game Culture
    (10 March 2006)
    by TL Taylor
  • Chris Crawford on Game Design
    (18 June 2003)
    by Chris Crawford
  • Tracking dragon-hunters with language models
    (2006), pp. 698-707.
    by Anton Leuski, Victor Lavrenko
  • Compliance without pressure: the foot-in-the-door technique.
    Journal of personality and social psychology, Vol. 4, No. 2. (August 1966), pp. 195-202.
    by JL Freedman, SC Fraser
    posted to footinthedoor socialpsychology mmorpg by drakkos69 on 2008-04-28 14:21:46 as read
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