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Tag mathgamespatterns [76 articles]

Recent papers classified by the tag mathgamespatterns.
  • notes Deschooling Society
    by Ivan Illich
  • notes Apprenticeship in Thinking: Cognitive Development in Social Context
    (1990)
    by Barbara Rogoff
  • notes Learner-centered design: the challenge for HCI in the 21st century
    interactions, Vol. 1, No. 2. (April 1994), pp. 36-48.
    by Elliot Soloway, Mark Guzdial, Kenneth E Hay
  • Designing multimedia for learning: narrative guidance and narrative construction
    (1999), pp. 310-317.
    by Lydia Plowman, Rosemary Luckin, Diana Laurillard, Matthew Stratfold, Josie Taylor
  • Collaborative environments for the learning of design: a model and a case study in Domotics
    Computers & Education, Vol. 46, No. 2. (February 2006), pp. 152-173.
    by Crescencio Bravo, Miguel Redondo, Manuel Ortega, Felisa M Verdejo
  • notes Children in the information technology design process: A review of theories and their applications
    Library & Information Science Research, Vol. 26, No. 2. ( 2004), pp. 140-161.
    by Valerie Nesset, Andrew Large
  • notes AI Application Programming (Programming Series)
    (27 March 2003)
    by Tim M Jones
  • Microworlds: transforming education
    (1987), pp. 79-94.
    by S Papert
  • Constructionism
    (01 January 1991)
    by Idit Harel, Seymour Papert
  • Games and Paradox
    Philosophy of Science, Vol. 36, No. 3. (1969), pp. 316-321.
    by Bernard Suits
  • The grasshopper: Games, life, and Utopia
    by Bernard H Suits
  • Constructionism in Practice: Designing, Thinking, and Learning in a Digital World
    (1996)
    edited by Yasmin B Kafai, Mitchel Resnick
  • Squeak: Open Personal Computing and Multimedia
    (02 August 2001)
    by Mark J Guzdial, Kimberly M Rose
  • notes The Sciences of the Artificial - 3rd Edition
    (01 October 1996)
    by Herbert A Simon
  • Challenges in collaborative game design developing learning environments for creating games
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 67-74.
    by Maic Masuch, Michael Rüger
  • notes The Timeless Way of Building
    (1979)
    by Christopher Alexander
  • notes Knowledge as Design: A Handbook for Critical and Creative Discussion Across the Curriculum
    by DN Perkins
  • Design languages
    (1996), pp. 63-85.
    by John Rheinfrank, Shelley Evenson
  • Lingua Francas for design: sacred places and pattern languages
    (2000), pp. 357-368.
    by Thomas Erickson
  • Young childrens arithmetic strategies in social context: How parents contribute to childrens strategy development while playing games
    International Journal of Behavioral Development, Vol. 28, No. 4. (July 2004), pp. 347-357.
  • notes A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
    (17 August 1977)
    by Christopher Alexander, Sara Ishikawa, Murray Silverstein
  • The effects of instructional computer games and drill and practice software on learning disabled students' mathematics achievement
    Comput. Sch., Vol. 6, No. 3-4. (1989), pp. 87-101.
    by Christine M Bahr, Herbert J Rieth
  • A classroom study: electronic games engage children as researchers
    (1995), pp. 209-213.
    by Maria Klawe, Eileen Phillips
  • notes Computer Games: Text, Narrative And Play
    (13 January 2006)
    by David Buckingham, John Thompson, Diane Carr, Andrew Burn
  • Transforming society by transforming technology: the science and politics of participatory design
    Accounting, Management and Information Technologies, Vol. 10, No. 4. (October 2000), pp. 257-290.
    by PM Asaro
  • notes Design Patterns
    (15 January 1995)
    by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
  • On Two Metaphors for Learning and the Dangers of Choosing Just One
    Educational Researcher, Vol. 27, No. 2. (1998), pp. 4-13.
    by Anna Sfard
  • Problem Solving as a Basis for Reform in Curriculum and Instruction: The Case of Mathematics
    Educational Researcher, Vol. 25, No. 4. (1996), pp. 12-21.
    by James Hiebert, Thomas P Carpenter, Elizabeth Fennema, Karen Fuson, Piet Human, Hanlie Murray, Alwyn Olivier, Diana Wearne
  • Doing with Understanding: Lessons from Research on Problem- and Project-Based Learning
    by Brigid JS Barron, Daniel L Schwartz, Nancy J Vye, Allison Moore, Anthony Petrosino, Linda Zech, John D Bransford, The
  • A mathematical competition as a problem solving and a mathematical education experience
    The Journal of Mathematical Behavior, Vol. 24, No. 3-4. (2005), pp. 373-384.
    by Lucia Grugnetti, Francois Jaquet
  • notes The development of cooperation: five years of participatory design in the virtual school
    (2000), pp. 239-251.
    by John M Carroll, George Chin, Mary B Rosson, Dennis C Neale
  • Participatory design
    Commun. ACM, Vol. 36, No. 6. (June 1993), pp. 24-28.
    by Michael J Muller, Sarah Kuhn
  • Theory of Fun for Game Design
    (06 November 2004)
    by Raph Koster
  • What kind of creature is a design experiment?
    British Educational Research Journal, Vol. 30, No. 4. (2004), pp. 577-590.
    by Stephen Gorard, Karen Roberts, Chris Taylor
  • Half-Real : Video Games between Real Rules and Fictional Worlds
    (01 November 2005)
    by Jesper Juul
  • Flow: The Psychology of Optimal Experience
    (13 March 1991)
  • Boxer: a reconstructible computational medium
    Commun. ACM, Vol. 29, No. 9. (September 1986), pp. 859-868.
  • The Oregon Experiment (Center for Environmental Structure Series)
    (17 August 1978)
    by Christopher Alexander
  • Playing and Reality
    (10 August 1982)
    by DW Winnicott
  • Toys, Games, and Media
    (27 July 2004)
    by Jeffrey H Goldstein
  • Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning
    (11 September 2003)
    by Clark Aldrich
  • The Children's Machine: Rethinking School in the Age of the Computer
    (07 June 1994)
    by Seymour Papert
  • Mindstorms: Children, computers, and powerful ideas
    (13 January 1981)
    by Seymour Papert
  • The art of computer game design
    by Chris Crawford
  • The Video Game Theory Reader
    (01 August 2003)
    edited by Mark JP Wolf, Bernard Perron
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Game Design: Theory and Practice (With CD-ROM)
    (15 February 2001)
    by Richard Rouse, Mark L Rybczyk
  • Homo Ludens
    (01 June 1971)
    by Johan Huizinga
  • What Video Games Have to Teach Us About Learning and Literacy
    (16 May 2003)
    by James P Gee
  • Toys, Games and Media
    (20 July 2005)
    by Jeffrey H Goldstein, David Buckingham, Gilles Brougere
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