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Tag i_own_it [25 articles]

Recent papers classified by the tag i_own_it.
  • The Tipping Point: How Little Things Can Make a Big Difference
    (07 January 2002)
    by Malcolm Gladwell
  • The Wealth of Networks : How Social Production Transforms Markets and Freedom
    (15 May 2006)
    by Yochai Benkler
  • The Wealth of Nations
    (04 March 2003)
    by Adam Smith
  • The Game Design Reader : A Rules of Play Anthology
    (01 December 2005)
    by Katie Salen
  • notes Developing Online Games: An Insider's Guide
    (07 March 2003)
    by Jessica Mulligan, Bridgette Patrovsky
  • Changing Minds: The Art And Science of Changing Our Own And Other People's Minds (Leadership for the Common Good)
    (30 September 2006)
    by Howard Gardner
    posted to business i_own_it psychology by seawidget on 2006-09-15 05:14:10 as *** along with 1 group CMS
  • Collective Intelligence: Mankind's Emerging World in Cyberspace
    by Pierre Levy
  • notes Flow: The Psychology of Optimal Experience
    (13 March 1991)
  • The Sopranos meets Everquest - social networking in massively multiuser networking games
  • Blink : The Power of Thinking Without Thinking
    (11 January 2005)
    by Malcolm Gladwell
  • Smart Mobs: The Next Social Revolution
    (01 October 2003)
    by Howard Rheingold
  • First Person : New Media as Story, Performance, and Game
    (01 January 2004)
    by Noah Wardrip-Fruin, Pat Harrigan
  • Why Video Games are Good for Your Soul
    (01 April 2005)
    by James P Gee
  • Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form
    (01 August 2000)
    by Scott Mccloud
  • Personal, Portable, Pedestrian : Mobile Phones in Japanese Life
    (01 September 2005)
    by Ito
  • notes Understanding Comics
    (27 April 1994)
    by Scott Mccloud
  • The Second Self: Computers and the Human Spirit
    (01 June 1984)
    by Sherry Turkle
  • The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations
    (25 May 2004)
    by James Surowiecki
  • Linked: How Everything Is Connected to Everything Else and What It Means for Business, Science, and Everyday Life
    (01 April 2003)
    by Albert-Laszlo Barabasi
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • Life on the Screen: Identity in the Age of the Internet
    (04 September 1997)
    by Sherry Turkle
  • My Tiny Life: Crime and Passion in a Virtual World
    (15 December 1998)
    by Julian Dibbell
  • notes Play Between Worlds : Exploring Online Game Culture
    (10 March 2006)
    by TL Taylor
  • Remediation: Understanding New Media
    (01 January 1999)
    by David D Bolter, Richard Grusin, Jay D Bolter
  • Writing Space: Computers, Hypertext, and the Remediation of Print
    (01 March 2001)
    by David D Bolter, Jay D Bolter
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