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The Impact of Procedural Generation and Modding on the Participatory Design of Educational Video Games

by: AV Moshirnia

edited by: Vladimir Uskov

(2006)


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While educators have sought to co-opt video game playing as an instructional tool, budgetary and programming skill constraints have prevented this from occurring. Educational software has suffered from three main weaknesses: poorly received graphics, awkwardly integrated subject matter, and an ignorance of user preferences. The inclusion of students in the design process has addressed issues of integration and user preference, but has been unable to greatly improve the graphic quality of educational video games. However, two recent developments in the video game community— the rediscovery of procedural generation and the modification of professionally designed games— allow students and instructors to easily create graphically impressive visuals. This paper will explore the benefits of participatory design in video game creation and discuss the technological and sociological trends that will facilitate the widespread implementation of participatory design.


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